Type Rider

Prototype

Texting and driving is dangerous,
Can you survive?

3D, Driving Simulation, Made with Unity

End of TR

Reached Goals

  • Dynamically generated race track
  • Point systems and feedbacks
  • Basic AI to avoid collision with player
  • Secondary control UI

As the driving core engine completed, the leftover was only "the other" tasks. However, I found it extremely hard to merge a very disparate game mechanic into a driving game, which seemed normal, since managing another task while driving aws an egregious human practice, design a game to do the exact same job was counter-intuitive.