Type Rider
Prototype
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Texting and driving is dangerous,
Can you survive?
3D, Driving Simulation, Made with Unity
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Reached Goals
- Dynamically generated race track
- Point systems and feedbacks
- Basic AI to avoid collision with player
- Secondary control UI
As the driving core engine completed, the leftover was only "the other" tasks. However, I found it extremely hard to merge a very disparate game mechanic into a driving game, which seemed normal, since managing another task while driving aws an egregious human practice, design a game to do the exact same job was counter-intuitive.